

The film stars singer and actress Halle Bailey (“grown-ish”) as Ariel Jonah Hauer-King (“A Dog’s Way Home”) as Prince Eric Tony Award® winner Daveed Diggs (“Hamilton”) as the voice of Sebastian Awkwafina (“Raya and the Last Dragon”) as the voice of Scuttle Jacob Tremblay (“Luca”) as the voice of Flounder Noma Dumezweni (“Mary Poppins Returns”) as Queen Selina Art Malik (“Homeland”) as Sir Grimsby with Oscar® winner Javier Bardem (“No Country for Old Men”) as King Triton and two-time Academy Award® nominee Melissa McCarthy (“Can You Ever Forgive Me?” “Bridesmaids”) as Ursula. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure.


Step 6: When the Start Burn In timer reaches 0, go to 100% Throttle. Step 5: Click the Maneuver Warp buttom to get you to right before you must execute your Maneuver Plan. Step 4: Reorient your vehicle by clicking Maneuver in the SAS Controls. Keep pulling until the orbit is within the SOI. Left-click and pull on the left yellow arrow until you see the Apoapsis appear. Step 3: In order to slow down, you need to burn retrograde (backwards). Step 2: Left-click on the Periapsis (PE) and select Create a Manuever Plan. You will need to slow down your speed so that your AP and PE fall within the Sphere of Influence. This means that you can sail right past your intended object. Step 1: When entering the SOI of another object, you may notice that you do not have an Apoapsis (AP). Now that you have successfully completed your first Maneuver Plan, you now need to create a Manuever Plan to enter the orbit of another body or intercept another object. Step 6: Now that you have escaped the gravitational pull of Kerbin, you can follow your new path until you are within the Sphere of Influence (SOI) of your intended target. Step 5: Watch the Stop Burn In timer, and when that reaches 0, cut the throttle to 0% (X). Step 4: Wait until your Start Burn In countdown reaches 0, then go 100% Throttle (Z). Click the Three Triangles, and it will automatically Warp to Maneuver. Step 3: To save time, you can Maneuver Warp to the time when you must execute your Maneuver. This automatically aligns your vehicle to the proper orientation. By your Navball in the SAS Controls, there is a Maneuver Marker that you can select. Step 2: Your vehicle must have the proper orientation. This Burn Timer tells you how long you have left until you must execute the maneuver ( Start Burn In) and how long you must burn at 100% throttle (Stop Burn In). Step 1: A Burn Timer will appear in the bottom middle of your HUD. Now that we have our maneuver plan, we have to execute it. Once they intercept, you have your path in place. Step 4: Expand the orbital path until it intercepts the path of your target.

You will start to see your orbital path expand. To do this, left-click on the right yellow arrow and pull it. You need to burn prograde (forward) and expand your orbit. Step 3: Once the Maneuver Plan has been established, a marker will appear on that point. Once you do, left-slick the spot on your orbit path and select Create a Maneuver Plan. This will take some guessing to find the right spot. Step 2: You will need to determine when you start your burn. This will show you the orbit or trajectory of your intended target. Right-click on the target and select Set Target. Step 1: Expand the Map View (M) to locate your target. A maneuver plan can help determine how long you need to fire your engines to intercept. Maneuver Plans allow you to set a course to either intercept an object or enter the orbit of another celestial body. A step-by-step tutorial can be found by completing the four Training Center tutorials under Orbital Transfers.
